The old official maps and most conservative custom maps should be fine.ĭue to some physics changes, players of the hotfix client will have some advantages and some disadvantages compared to the regular clients, so DO NOT USE THE HOTFIX CLIENT TO PLAY COMPETITIVELY.īy default, if an incompatible map is loaded in multiplayer, the client will disconnect automatically. See akimbo2 repository to check out the reworked maps, btw. This is due to lots of changes in the map file format and does not mean, that those custom maps can not be played in future game releases - they just need to be reworked. It is quite incompatible with the 1.2.0.2 release - but it's good enough to be played in pubs.Ĭoopedit will not work and quite a few custom maps won't work properly. The below AssaultCube experimental hotfix for macOS 10.15+ release allows macOS 10.15+ users to use our experimental SDL2-based 64-bit client. The latest macOS 10.15 Catalina dropped support for 32-bit applications, so also original AC v1.2.0.2 client. Important information for macOS 10.15+ users: (from ) It doesn't support libcurl4, so on newer Linux systems this client won't run, with the error: libcurl.so.4: version 'CURL_OPENSSL_3' not found (see more on #196). Old AssaultCube for Linux supporting libcurl3 package is original 1.2.0.2 release from 2013 year and it works on old Linux systems with old libcurl3 library.On the newest and oldest Linux systems this client won't run, with the error: libcurl.so.4: version 'CURL_OPENSSL_3' not found (see more on #196). It also bases on libcurl4_1202_hotfix branch and contains compiled new client binary, but server binary isn't changed (it's taken from original 1.2.0.2 release). It supports libcurl4, depended on libcurl3 library. Less old AssaultCube for Linux supporting libcurl4 depended on libcurl3 package doesn't work on the newest Linux systems with libcurl4 library only and on the oldest Linux systems with libcurl3 library only. ![]() So don't use different/system enet library (see more on #159)! Note for packagers: the enet library in use is a part of the AC game protocol - which is the reason for us to have enet sources included in our package in the first place. Therefore the libcurl4_1202_hotfix branch should be used by packagers for the newest Linux systems/distributions. Libcurl4_1202_hotfix branch got several fixes in order to there will be possible to compile AC on the newest Linux systems and in order to AC compiled on the newest Linux systems won't crash in some cases (for example on certain maps). It bases on libcurl4_1202_hotfix branch and contains compiled new client binary, but server binary isn't changed (it's taken from original 1.2.0.2 release). Current default AssaultCube for Linux package works on the newest Linux systems and it supports libcurl4 library (it doesn't support old libcurl3).Important information for Linux users/packagers: (from ) If (Aimbot.currentTarget = "0" || Aimbot.The current installer for Windows adds "bulletairsound 0" entry to autoexec.cfg in profile, to fix the bug, that sounds keep disappearing on Windows (see: ). yup.Īnyway I hope this helps someone and kudos to AHK community for some of the functions, especially the memory functions (of which I wrote only one, sadly -_-) and google for being awesome source of information for uneducated fools like me. Also was my first test with AHK_L classes so. Was planning to finish it but completely lost interest in it so figured I'd post it here for educational purposes.Ĭurrently, it lacks "refinding" the enemies when a round ends so needs to be restarted but, I don't imagine that to be much trouble to add and some other things. ![]() ![]() I've been working on a memory aimbot using ahk for assault cube (v1.1.0.4), which seems like one of the easiest games for this purpose.
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